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Works with FS2004, FSX, Microsoft ESP and Lockheed Martin Prepar3D

WidevieW can be used to create virtual cockpits with panoramic scenery view, through multiple monitor support on networked PCs. There is no limit on how many PCs can be linked together, and each of them can be configured to show scenery, maps or Spot Plane & Tower view. View angles and zoom factors can be easily customized, to get perfectly matching images between the monitors.

Widetraffic, available for FSX and ESP, ensures AI and multiplayer traffic synchronization throughout the local area network, so the same airplanes fly at the same time and place on every computer. Since version 1.2, Widetraffic synchronizes also the airport vehicles and, thanks to a distrubuted client - server processing, improves the performance of Flight Simulator when lot of AI Aircrafts are displayed.



Sample configurations built by users, using WidevieW for panoramic scenery view.
More pictures here - More links here
Flight Simulator 2004, FSX and Flight Simulator ESP multiple monitors Flight simulator cockpit
Turnkey Flight Simulator by Flight Simulator Center My own cockpit. More info and hardware specs.

Large panoramic view created with WidevieW and Flight Simulator Multiple monitors with Flight Simulator 2004
Courtesy of Steve Ferris. More info. CBT Flight Simulator by Flight Simulator Center

Multi monitor in Flight Simulator Large view in flight simulator with multiple monitors
Courtesy of Peter Koller. Courtesy of Jaap Both.

Flight simulator multiple views Virtual cockpit with multiple monitors for Flight Simulator
Courtesy of the Wingspan team. Courtesy of Gerard Salden. More info.

 

How to install wideview
WidevieW Control Center is used to configure WidevieW and Flight Simulator interactively, for proper view angle setup. Illustrated here, is the version for Flight Simulator 2004. The interface for Flight Simulartor X is much simpler, and integrated directly into the simulator.

WIDEVIEW MAIN FEATURES

•  Adds multi monitor support to Flight Simulator X, Flight Simulator 2004 - 2002 and Microsoft ESP, through networked computers, for panoramic scenery views;

•  Compatible with Flight Simulator 2002; Flight Simulator 2004 with or without 9.1 patch, Flight Simulator X with or without SP1 installed, Flight Simulator X with or without FSX Acceleration Pack and / or FSX SP2;

•  Compatible with Microsoft ESP (Flight Simulator ESP)

•  Compatible with Lockheed Martin Prepar3D (please note: multiple views through a LAN are already natively supported by Prepar3D, but many users of WidevieW for FSX still prefer to use WidevieW also in Prepar3D).

•  WidevieW Control Center provided to configure Flight Simulator and WidevieW easily and quickly (external program for 2002 and 2004 version; integrated into Flight Simulator for Flight Simulator X version);

•  Works with scenery & map views;

•  Can be used to display spot plane or tower views on clients;

• Spot plane views can be spanned onto multiple networked monitors, having for example the wings on lateral monitors and keeping the animations, like landing gear, flaps, etc., synchronized with the entire LAN (FSX / ESP / P3D only, not guaranteed to work with every add-on aircrafts)

•  Compatible with computers having dual head video cards or multiple video outputs (to reduce the total number of PCs required);

•  Remote hat switch function (reorient remote views throughout the cockpit with a single mouse click or , in FSX / ESP / P3D only, by keyboard and joystick / yoke hat / POV switch);

•  Works with 3Dconnexion 3D mice through optional fs6DOFware module, to add full 6DOF (degrees of freedom) camera movement, synchronized throughout the LAN (FSX, ESP, P3D only);

•  Aircraft profiles to customize view alignment for each aircraft installed in your system;

•  Works with custom cameras, to switch the view simulataneously on all the clients and to get multi monitor Spot Plane view (FSX / ESP / P3D only)

•  Works with TPC/IP or IPX protocol, supporting multiple network adapters on the same computer;

•  Low bandwidth required: works also on older 10mbits networks based on coax cable. Compatible with 100 and 1Gb networks;

•  Works in Windows 98SE**, Windows ME**, Windows XP (all editions), Windows 2000, Windows Vista and Windows 7. Doesn't require "server" editions, but just any normal network configured under one of these operative systems. Very cheap to setup! Supports mixed operative systems through the network;

• Works with 32 and 64bit editions of Windows XP, Windows Vista and Windows 7. Operative systems can be mixed throughout the network.

• Supports mixed FS2004 / FS2002 or FSX / FS2004 / ESP / P3D configurations;

• Supports multi-core / multi-processor platforms (FSX / ESP / P3D only);

• Configurable joystick / yoke buttons to provide simultaneous camera switching on the computers and to re-orient the view interactively (FSX / ESP / P3D only)

• "Intellismooth" option provided to let the clients to always run at their maximum possible speed, even if the server is very slow. This option builds missing frames dynamically, letting to get smoothest clients regardless of network and server's speed (FSX / ESP / P3D only)

• AI and multiplayer aircraft traffic synchronization throughout the LAN provided via optional Widetraffic module (FSX / ESP / P3D only)

• Supports Level-D 767 custom lights on clients (FS2004 only);

•  Trial mode available;

•  User's friendly windows to configure all the options.


WIDETRAFFIC MAIN FEATURES

•  Synchronizes most airport vehicles, AI and Multiplayer aircrafts throughout the LAN, the perfect complement for any WidevieW based cockpit, see the AI aircrafts and the airport vehicles moving from a monitor to the next, as they would come from a single computer;

•  Compatible with Flight Simulator X with or without SP1 / SP2 / Acceleration Pack installed;

•  Compatible with Microsoft ESP (Flight Simulator ESP)

•  Compatible with Lockheed Martin Prepar3D (please note: multiple views through a LAN are already natively supported by Prepar3D, but many users of Widetraffic for FSX still prefer to use Widetraffic also in Prepar3D).

•  May improves the overall system performance, due to client / server distributed tasks (server handles path and flight dynamics, clients handle just the aircraft's shape); AI traffic update frequency can be decreased in favor of own aircraft and global scenery smoothness;

•  Can use the same network cable used by WidevieW or can be configured to use a separated secondary network card;

•  Compatible with most third parties AI aircraft packages, including custom schedules, aircraft models and textures;

•  Works in Windows XP (all editions), Windows Vista and Windows 7. Doesn't require "server" editions, but just any normal network configured under one of these operative systems. Very cheap to setup! Supports mixed operative systems through the network;

• Works with 32 and 64bit editions of Windows XP, Windows Vista and Windows 7. Operative systems can be mixed throughout the network.

• Supports mixed FSX / ESP configurations;

• Supports multi-core / multi-processor platforms;

• Dozens of user's configurable settings to fine tune aircraft quantity, performance and behaviour

• Synchronizes most AI aircraft external animations (landing lights, landing gear, flaps and more)

•  Trial mode available;

•  User's friendly windows to configure all the options.

 


 

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Copyright © 2004-2013 by Luciano Napolitano
info@wideview.it

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